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Software development, games, and all that jazz
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<p>First off, apologies for leaving it so long since my last post. I've been busy buying lots of bits and bobs, since me and my girlfriend are off biking around Europe for a month, leaving on Sunday! Also, I had a couple of unfortunate hardware failures that had my PC out of action for a fair while.</p> <p>Anyway, all the down-time gave me an opportunity for a re-think, and whilst I still very much want to do this crazy adventure game, I've come to realise (with a little help from my friends!) that actually I'd be mad not to finish up CITS as soon as I can. As such, I'll be spending my free time on that from now on, though of course that doesn't leave long before Europe given that there's plenty of preparation to do, as well as my graduation ceremony on Wednesday!</p> <p>So, just to prove I mean business, here's a fantabulous new screenshot for you. What, you can't tell what's different? Why, the <em>tilt indicator</em> of course, accurate to one ten-thousandth of a degree! I know it's not a lot, but I've only had my development environment and all CITS' dependencies set up for half an hour or so, give me a chance to get going ;) Next up: getting the tilt meter to mean something, i.e. end the game when the island tilts too much!</p> <p><a href="http://www.flickr.com/photos/38367409@N02/3538787936/" title="2007-07-16 by b.hymers, on Flickr"><img src="http://farm3.static.flickr.com/2106/3538787936_1372789524.jpg" width="500" height="375" alt="2007-07-16" /></a></p>
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cities-in-the-sky
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