Ben's blog
Software development, games, and all that jazz
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<p>Well, I'm now graduated! I'm now Ben Hymers MEng, and after being made to wear a ridiculous hat and listen to apocalyptic organ music for several hours, I feel I deserve it. It feels great, but at the same time I'm a little sad; university has been my life for four years and now it's all over. This also means I'm now unemployed rather than a student (there is a difference!), so any game companies looking for a new recruit, I'm very available!</p> <p>On to the CITS side of things; the task I set myself in my last post took all of 10 minutes to complete! I was going to make another post about it, but my site curiously disappeared for a day or so. So, there is now a point to the game, though it's not very hard - you really have to try to lose! I'm going to fiddle a bit with some parameters to get it to be slightly more interesting. But first, I'm going to do a load of tidying up of the internals of the game. My work on Stereoshift increased my knowledge of C++ massively, and as uninteresting as it sounds, I can't wait to get refactoring my terrible old code :) What this does mean, though, is that adding new features will take less time - at the moment, there'd be an awful lot of horrible duplicated code were I to add a new type of building, for example.</p> <p>The next actual <em>feature</em> to be implemented will be the proper breaking of buildings - when something crashes into them or they lean too far, they'll break off from the island. With a bit of refactoring it should end up much nicer than it has in my previous attempts :)</p>
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