Ben's blog
Software development, games, and all that jazz
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<p>Unfortunately, I'm now back at university and have a fair few bits of coursework to get working on, so this project is being put on the backburner for a few weeks. I'll still work on it every now and then, and hopefully have a prototype out soon (once I fix up what I've got), but the game is very unlikely to be released this term (the next 10 weeks).</p> <p>More importantly though, Tim bet me £10 I wouldn't have the game done by now, and it turns out he was right. Crap. I underestimated how much time family, friends and Christmas itself would take up, and didn't expect physics engines to be as much of a pain in the arse as they have been. Still, it's been an experience, and it'll most certainly be completed over easter, so it's not over yet.</p> <p>The physics bits are looking better now, I've nearly sorted out all the problems with instability, and buildings can fall over and whatnot after being placed now, which is cool. There's not a lot left to do before I can call it a prototype, so you can still expect an announcement sometime in the next few weeks.</p>
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cities-in-the-sky
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