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<p>I just allowed people to be born, to balance out all the people that get sent screaming (in a silent fashion) to their doom. The birth rate is linked to the number of buildings you have. Hopefully this will prevent the game feeling like it's slowing down as you get further in (which is exactly the opposite of what I want!).</p> <p>I also changed the lose condition from "angle > 25" to "people == 0", partly because it's much more fun the second way and partly because it's really difficult to stop the island tilting, which makes debugging things very difficult!</p> <p>Incidentally, I felt something different when I played CITS last... fun. It's actually starting to feel like a fun game, despite being painfully simple. Huzzah! Next up is getting some UI up to show the state of things, which will probably require a bit of effort since the overlays system in Ogre is terrible, and I'd rather use a proper GUI library (even if I have to write one myself).</p>
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cities-in-the-sky
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