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<p>I managed to get loads done on Wednesday, but it's all under the hood stuff (I wanted to ease myself back into development by writing something not too important). Basically I wrote some bits of maths code to remove a dependency on OPAL from some code that shouldn't need it. The nice thing is that I wrote unit tests for everything as I went, so the new code has 100% test coverage and since I wrote the tests first it has a nice, simple and easy to use interface. This pleases me.</p> <p>Thursday was not so successful - I started by streamlining the game a bit by removing some unnecessary screens and removing some crusty old graphics I had as placeholders, just to make it feel a bit more like a proper game. After that I tried making some half-decent graphics for the menu and in-game HUD, not to be totally functional but to get the look and feel right, and whilst I came up with something that looks good in Photoshop I didn't manage to get that into the game too well - Ogre seems to like blurring textures a lot when not displayed at the exact original size, making text quite ugly. I haven't solved that yet, but hopefully I won't need to if the eventual UI system I use is good enough!</p> <p>I also tried to improve the look of the sky - I went on holiday recently and took loads of photos from the plane so I could use them to get the feel of the environment right. I stumbled across <a href="http://www.simul.co.uk/weather">Simul Weather</a> (formerly Simul Clouds), which I'd seen screenshots of before, and decided it looks exactly how I want the environment to look, so I set about integrating an evaluation version with the game, but encountered many problems (probably my fault) and ended up with not a lot to show for my efforts. Ah well. I got some nice-looking mock-ups done though.</p> <p>So, I'm back at work today and probably won't be able to work on CITS again properly for another week and a bit. I'll keep you posted on anything new though!</p>
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cities-in-the-sky
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